Julien Bazin
3D Rigger & Modeler
Contact
Artstation: artstation.com/b0ilerplate
Bluesky: @b0ilz.bsky.social
Twitter: @B0ilz
LinkedIn: linkedin.com/in/julien-bazin-632016134/
Rigging/Modeling Reel: vimeo.com/1046911556
Email: [email protected]
Skillset
Hard Skills
• Rigging | • 3D Modeling | • Animation |
• Blender | • Autodesk Maya | • ZBrush |
• Substance Painter | • Figma | • Adobe Photoshop |
• Adobe Illustrator | • Unity | • Unreal 5 |
• Aseprite |
Languages
English - Native (Speaking / Reading)
French - Fluent (Speaking / Reading)
Chinese - Fluent (Speaking)
Education
Rigging Dojo (2023)
CG Master Academy (2022)
Michigan State University (2016 - 2021)
Bachelor's Degree in Media and Information
Minor in Games and Interactive Media
Work Experience
BlastBall: All-Stars | 3D Character Artist & Rigger
Website: willwinn.games/blastball/
Steam: store.steampowered.com/app/3170060/BlastBall_AllStars/
Artstation: artstation.com/artwork/x3NLZr
Oct 2023 - Oct 2024
Created 3D character models using Blender and Substance Painter.
Rigged characters using Blender Rigify.
Created graphic design for both in-game use and promotional material.
Aided in game design, art direction, and character animation for the project.
Bloodsucker | 3D Character Artist & Art Lead
Twitter: twitter.com/PlaysLikeChickn
Artstation: artstation.com/artwork/NGWZeg
May 2021 - Aug 2022
Created 3D character models using Blender and Substance Painter.
Rigged characters using Autodesk Maya and Blender Rigify.
Led art direction for the project.
GDC '22: Tools Dev in Game Edu | 3D Character Artist
GDC Vault: gdcvault.com/play/1027996/Educators-Summit-Tools-Dev-in
Nov 2021 - Mar 2022
Responsible for character design and creation of 3D models using Autodesk Maya.
All characters rigged using Autodesk Maya.
Aided in player character movement design.
MSU: CAS117 Course Curriculum | 3D/2D Artist
Jun 2020 - Sep 2020
Created 3D characters and props for students to use during the 3D class projects using Autodesk Maya.
Responsible for rigging and animation of characters and props using Autodesk Maya.
Created 2D pixel-art assets for students to use during the 2D class projects using Aseprite.
Personal / Student Work
Filibert the Fish | 3D Modeler & Rigger
Rigging Dojo Article: riggingdojo.com/2025/01/30/creating-a-highly-stylized-3d-character-rig-in-blender-filibert-the-fish/
Modeled character in Blender based off of 2D concept from @nelnalium.
Rigged character using Blender.
Animation created by @einerjeti.
The Unfair | 3D Artist
Itch.io: shoupeva.itch.io/the-unfair
Jan 2021 - May 2021
Responsible for creation of 3D Characters and Props using Autodesk Maya.
Rigged characters using Autodesk Maya.
Did voice acting for the trailer and main antagonist.
MAGGi | 3D Artist & Art Lead
Itch.io: shwanpurd.itch.io/maggi
April 2020 & Sep 2020 - Dec 2020
Created character designs and 3D character models using Autodesk Maya.
Rigged characters and aided with character animation in Autodesk Maya.
Responsible for initial player character's movement design and game concept.