Julien Bazin

3D Rigger & Modeler


Contact

  • Artstation: artstation.com/b0ilerplate

  • Bluesky: @b0ilz.bsky.social

  • Twitter: @B0ilz

  • LinkedIn: linkedin.com/in/julien-bazin-632016134/

  • Rigging/Modeling Reel: vimeo.com/1046911556

  • Email: [email protected]


Skillset

Hard Skills

• Rigging• 3D Modeling• Animation
• Blender• Autodesk Maya• ZBrush
• Substance Painter• Figma• Adobe Photoshop
• Adobe Illustrator• Unity• Unreal 5
• Aseprite  

Languages

  • English - Native (Speaking / Reading)

  • French - Fluent (Speaking / Reading)

  • Chinese - Fluent (Speaking)


Education

  • Rigging Dojo (2023)

  • CG Master Academy (2022)

  • Michigan State University (2016 - 2021)

  • Bachelor's Degree in Media and Information

  • Minor in Games and Interactive Media


Work Experience

BlastBall: All-Stars | 3D Character Artist & Rigger

  • Website: willwinn.games/blastball/

  • Steam: store.steampowered.com/app/3170060/BlastBall_AllStars/

  • Artstation: artstation.com/artwork/x3NLZr

  • Oct 2023 - Oct 2024

  • Created 3D character models using Blender and Substance Painter.

  • Rigged characters using Blender Rigify.

  • Created graphic design for both in-game use and promotional material.

  • Aided in game design, art direction, and character animation for the project.


Bloodsucker | 3D Character Artist & Art Lead

  • Twitter: twitter.com/PlaysLikeChickn

  • Artstation: artstation.com/artwork/NGWZeg

  • May 2021 - Aug 2022

  • Created 3D character models using Blender and Substance Painter.

  • Rigged characters using Autodesk Maya and Blender Rigify.

  • Led art direction for the project.


GDC '22: Tools Dev in Game Edu | 3D Character Artist

  • GDC Vault: gdcvault.com/play/1027996/Educators-Summit-Tools-Dev-in

  • Nov 2021 - Mar 2022

  • Responsible for character design and creation of 3D models using Autodesk Maya.

  • All characters rigged using Autodesk Maya.

  • Aided in player character movement design.


MSU: CAS117 Course Curriculum | 3D/2D Artist

  • Jun 2020 - Sep 2020

  • Created 3D characters and props for students to use during the 3D class projects using Autodesk Maya.

  • Responsible for rigging and animation of characters and props using Autodesk Maya.

  • Created 2D pixel-art assets for students to use during the 2D class projects using Aseprite.


Personal / Student Work

Filibert the Fish | 3D Modeler & Rigger

  • Rigging Dojo Article: riggingdojo.com/2025/01/30/creating-a-highly-stylized-3d-character-rig-in-blender-filibert-the-fish/

  • Modeled character in Blender based off of 2D concept from @nelnalium.

  • Rigged character using Blender.

  • Animation created by @einerjeti.


The Unfair | 3D Artist

  • Itch.io: shoupeva.itch.io/the-unfair

  • Jan 2021 - May 2021

  • Responsible for creation of 3D Characters and Props using Autodesk Maya.

  • Rigged characters using Autodesk Maya.

  • Did voice acting for the trailer and main antagonist.


MAGGi | 3D Artist & Art Lead

  • Itch.io: shwanpurd.itch.io/maggi

  • April 2020 & Sep 2020 - Dec 2020

  • Created character designs and 3D character models using Autodesk Maya.

  • Rigged characters and aided with character animation in Autodesk Maya.

  • Responsible for initial player character's movement design and game concept.